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Silent_Specter

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Joined: 07/08/2007 10:02:26
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I suggest you make a new page in the reference section that is just a nifty list of useful formulas e.g., max carryable weight before burdened, before 0% move factor, and other miscellaneous useful things like that.

"Say not, 'This is the truth', but rather, 'As it seems to me to be as I now see the thing I think I see.'"
--Anon
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karu


Joined: 04/07/2005 13:30:54
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weight belongs to game mechanics section with the 'amp level vs spell level', 'at what level can i wear q100 heavy armor' and such questions.... best answered ingame.

Silent_Specter

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but what about things like, exactly how much experience does it take to get to the center of a lolipop, or level.

"Say not, 'This is the truth', but rather, 'As it seems to me to be as I now see the thing I think I see.'"
--Anon
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karu


Joined: 04/07/2005 13:30:54
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Silent_Specter wrote:but what about things like, exactly how much experience does it take to get ... level.
done

Silent_Specter

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Joined: 07/08/2007 10:02:26
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karu wrote:
Silent_Specter wrote:but what about things like, exactly how much experience does it take to get ... level.
done


What kind of library(s) did you use to do that as quickly as you did?

"Say not, 'This is the truth', but rather, 'As it seems to me to be as I now see the thing I think I see.'"
--Anon
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karu


Joined: 04/07/2005 13:30:54
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Silent_Specter wrote:What kind of library(s) did you use to do that as quickly as you did?

you mean from where did i get the xp values ? they from umm... 2005 i think :-)

Silent_Specter

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Joined: 07/08/2007 10:02:26
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Actually I meant for the website, because making a GUI like the one used in the experience thing from scratch would take a lot longer than it took you.

"Say not, 'This is the truth', but rather, 'As it seems to me to be as I now see the thing I think I see.'"
--Anon
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karu


Joined: 04/07/2005 13:30:54
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Silent_Specter wrote:Actually I meant for the website, because making a GUI like the one used in the experience thing from scratch would take a lot longer than it took you.

using http://code.google.com/p/flot/ like i mention in front page ;-)

making universal library like flot is hard, but specifically for one purpose with lot of things 'hard coded' is actually quite easy.

Silent_Specter

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karu wrote:
Silent_Specter wrote:Actually I meant for the website, because making a GUI like the one used in the experience thing from scratch would take a lot longer than it took you.

using http://code.google.com/p/flot/ like i mention in front page ;-)

making universal library like flot is hard, but specifically for one purpose with lot of things 'hard coded' is actually quite easy.


ok, thx.

"Say not, 'This is the truth', but rather, 'As it seems to me to be as I now see the thing I think I see.'"
--Anon
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