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are there any 3D model tools for Ryzom/NEL?  XML
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FaeDyne

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Joined: 18/02/2009 01:46:04
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(I noticed that the dressing room on Ballistic Mystix manages to keep the character in the same position no matter what the clothing or hairstyle or tattoo is. as well as their outlines being transparent. I can't imagine that was all screencaptured manually and manually had the outline cut out.)
Did Ballistic Mystix use some kind of utility to render graphics from the game in the same animation step for each of them? I've searched over the years, but I've never seen anything, not even when looking at NEL stuff. (although that's a lot more complicated, so I might have missed something)

I'm wanting to try to recreate some armor and weapons maybe with papercraft or something, (I want to try something more realistic eventually, but I think even working with 3D models and building a papercraft will be a huge enough project for me.)
and I wanted something really accurate, since:
1) a few things are hard to see from the pictures on the website here (especially weapons. some of them are much harder to see than others. the quality varies a lot.)
2) I only have a trial account on Ryzom which doesn't allow me to see the equipment I'm interested in even if I wanted to try and do it by eye.

from the exotic lands of Ryzom, Aquaria, Myst, and Phantasy Star Online.
karu


Joined: 04/07/2005 13:30:54
Messages: 226
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FaeDyne wrote:Did Ballistic Mystix use some kind of utility to render graphics from the game in the same animation step for each of them? I've searched over the years, but I've never seen anything, not even when looking at NEL stuff. (although that's a lot more complicated, so I might have missed something)
yep, ObjectViewer from NeL, bit modified to suit the task.

to compile it, follow instructions from http://dev.ryzom.com/wiki/nel/CompilingOnWindows
ObjectViewer itself is in nel/tools/3d/object_viewer_exe (and nel/tools/misc/bnp_make for unpaking .bnp files)

FaeDyne

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Joined: 18/02/2009 01:46:04
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karu wrote:
FaeDyne wrote:Did Ballistic Mystix use some kind of utility to render graphics from the game in the same animation step for each of them? I've searched over the years, but I've never seen anything, not even when looking at NEL stuff. (although that's a lot more complicated, so I might have missed something)

yep, ObjectViewer from NeL, bit modified to suit the task.

to compile it, follow instructions from http://dev.ryzom.com/wiki/nel/CompilingOnWindows
ObjectViewer itself is in nel/tools/3d/object_viewer_exe (and nel/tools/misc/bnp_make for unpaking .bnp files)

Does "modified" mean that the one from NeL won't be able to handle all the 3D [model, texture, skeleton, animation] data from Ryzom?

Oh, thank you! I think I've actually been on the NeL wiki and downloaded NeL itself, but I guess I wasn't looking hard enough. Sorry if this was a really stupid question.
I'm actually not much of a programmer, but I'll see if this is a task I can tackle. (Trying to dissect large piles of someone else's code can be confusing for me. I remember not getting very far trying to work modding on Unreal Tournament 2004, although I did have more luck working addons for World of WarCraft. I've also never done anything with 3D.)
I'm also on Linux, although I do have a Windows partition. I wonder which would be easiest. (Strangely enough I've had problems for years trying to set up AMP (Apache, MySQL, PHP. web database.) on Windows, and finally recently managed to do it in Linux, despite my stupidity with complicated systems like Linux; so go figure.)

from the exotic lands of Ryzom, Aquaria, Myst, and Phantasy Star Online.
karu


Joined: 04/07/2005 13:30:54
Messages: 226
Location: out there digging
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FaeDyne wrote:Does "modified" mean that the one from NeL won't be able to handle all the 3D [model, texture, skeleton, animation] data from Ryzom?
nel is library that Ryzom uses, so nel can handle all that. i only added the logic to read armor sets (shapes+skeleton+animation) and make some pictures

I'm also on Linux, although I do have a Windows partition. I wonder which would be easiest.
Object Viewer is windows program, so you need to compile it in there. Setting up the compiler (free download) and needed libraries (directx, etc) is quite easy. getting the source is easy too (tortoise svn or something). and it usually compiles fine too hehe (just takes hour or two for full compile)

 
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