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Camp building info II  XML
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karu


Joined: 04/07/2005 13:30:54
Messages: 226
Location: out there digging
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New forage missions with new mats.

LightPackage on delivery mission now, so no mount needed.

Tryker, locations
Witchy Coves, q10 x12
Average Small Mushroom
Average Large Egg
Average Large Fruit

Resting Water, q60 x16
Prime Fresh Cereal
Prime Fresh Honey
Prime Fresh Wild Berry

Twin Tops, q110 x24
Select Dried Cereal
Select Large Egg
Select Large Fruit

Graveyard Walk q160 x36 and Loria Ponds q190 x 60
Superb Large Mushroom GoU, safe near Killer Queens
Superb Dried Honey
Superb Small Fruit

Hush Hole, q210 x 120
Magnificient Fresh Cereal Void, Lost Valley
Magnificient Small Egg Loria, kidinaks
Magnificient Large Fruit Loria, safe

--
Get diggin and delivering, troops are hungry.

--

Kitin mission
Lorigate Outpost (WoM) - 36 piece
Deathfly Plain (Fount, RW) - 60 piece
Liberty Gateway Border Post (BB) - 100 piece
Sinking Sands Workshop (EI) - 140 piece
Gusty Gorge Workshop (Loria, Ponds) - 200 piece
Whirling Stronghold (Loria, Hush Hole)- 300 piece
--
836 piece total

This message was edited 10 times. Last update was at 09/07/2009 09:26:39


arcueid

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Joined: 16/11/2005 18:11:36
Messages: 39
Location: Germany
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Troops are hungry? I'd rather ship an oven over there, after all they have enough Kitin pieces to eat! It's similar to crabs, inside is the best flesh!

This message was edited 1 time. Last update was at 05/07/2009 11:03:26

karu


Joined: 04/07/2005 13:30:54
Messages: 226
Location: out there digging
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arcueid wrote:Troops are hungry? I'd rather ship an oven over there, after all they have enough Kitin pieces to eat! It's similar to crabs, inside is the best flesh!

hehe.

i think almost everyone has given up on the event. deliver % is low (0.04% in first day at least), regions cant be treked without full group, killing kitins does not affect the kitin threat level in any way, only way to affect it is swim to greenvale, get the missions (one for each camp), visit some outpost in region (which is full of KotD's hehe) and then run to camp/tower to complete the mission... times 2500 not to mention those 2mil tokens it seemsto require per land.

digging missions are fun too with all these KotD's everywhere.

noobs are leaving, vets are doing their daily grind... long live kitins
arcueid

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Joined: 16/11/2005 18:11:36
Messages: 39
Location: Germany
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Yep, that's how I see the event too. A major event launched at a minor population. Long live the Kitins!
karu


Joined: 04/07/2005 13:30:54
Messages: 226
Location: out there digging
Offline

update...

delivery % seems to be 0.49% now, 1.5% for reserves, i hope fun things(tm) gonna happen when reserves % (viewable only ingame) gets to 100%

Report missions does not seem to affect the kitin threat level at all.... hmm.

First tree camps have lot of packages waiting already, so digging is only needed for 4/5 and 6

edit: small math error, ~1.5% and not 3% hehe

This message was edited 1 time. Last update was at 06/07/2009 01:04:32


karu


Joined: 04/07/2005 13:30:54
Messages: 226
Location: out there digging
Offline

update: getting supplies to 100% does not seems to to a thing. counter starts from 0 again (or so it seems)

delivery % for web counter is 1.28% atm

karu


Joined: 04/07/2005 13:30:54
Messages: 226
Location: out there digging
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hmm.. seems that kitin threat can actually go UP too.

yesterday (for me), first camps got supplies almost to 100% just few people was needed.
today the counter started from 0 again... fine, but what if kitin threat goes up when counter is 0 ? kitin threat invreased around 84.04% for three first camps at least to 90%ish.

sadly i dont have early data in html, but might be able to save some from the messed up values (theres a hole from 2009-07-03 00:50 to 2009-07-03 10:00... just the interesting bits are missing lol)

This message was edited 1 time. Last update was at 08/07/2009 18:21:38


karu


Joined: 04/07/2005 13:30:54
Messages: 226
Location: out there digging
Offline

update..

yeah, seems that if supplies reach 100%, ~10% is added to "Kitins left around camp" counter (it's increased), 6% is added to kitin repelled counter, supplies goes back to 0% or such (if it was 98% before and turn-in % is 8% like now, then it starts from 6%, so no runs is 'lost' at least).

still have no idea where the 'Report' missions belong or what they affect

 
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