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		<title><![CDATA[Latest posts for the topic "Camp building info II"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Camp building info II"]]></description>
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				<title>Camp building info II</title>
				<description><![CDATA[ New forage missions with new mats.<br /> <br /> LightPackage on delivery mission now, so no mount needed.<br /> <br /> [b]Tryker[/b], [url=http://www.thefreesoul.net/include.php?path=article&contentid=64]locations[/url]<br /> [b]Witchy Coves, q10 x12[/b]<br /> Average Small Mushroom<br /> Average Large Egg<br /> Average Large Fruit<br /> <br /> [b]Resting Water, q60 x16[/b]<br /> Prime Fresh Cereal<br /> Prime Fresh Honey<br /> Prime Fresh Wild Berry<br /> <br /> [b]Twin Tops, q110 x24[/b]<br /> Select Dried Cereal<br /> Select Large Egg<br /> Select Large Fruit<br /> <br /> [b]Graveyard Walk q160 x36[/b] and [b]Loria Ponds q190 x 60[/b]<br /> Superb Large Mushroom [map=9928;-5032]GoU, safe near Killer Queens[/map]<br /> Superb Dried Honey<br /> Superb Small Fruit<br /> <br /> [b]Hush Hole, q210 x 120[/b]<br /> Magnificient Fresh Cereal [map=10274;-2337]Void, Lost Valley[/map]<br /> Magnificient Small Egg [map=18291;-29662]Loria, kidinaks[/map]<br /> Magnificient Large Fruit [map=19395;-30155]Loria, safe[/map]<br /> <br /> --<br /> Get diggin and delivering, troops are hungry.<br /> <br /> --<br /> <br /> [b]Kitin mission[/b]<br /> Lorigate Outpost (WoM) - 36 piece<br /> Deathfly Plain (Fount, RW) - 60 piece<br /> Liberty Gateway Border Post (BB) - 100 piece<br /> Sinking Sands Workshop (EI) - 140 piece<br /> Gusty Gorge Workshop (Loria, Ponds) - 200 piece<br /> Whirling Stronghold (Loria, Hush Hole)- 300 piece<br /> --<br /> 836 piece total<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 18:56:54]]> GMT</pubDate>
				<author><![CDATA[ karu]]></author>
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				<title>Re:Camp building info II</title>
				<description><![CDATA[ Troops are hungry? I'd rather ship an oven over there, after all they have enough Kitin pieces to eat! It's similar to crabs, inside is the best flesh!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 11:02:25]]> GMT</pubDate>
				<author><![CDATA[ arcueid]]></author>
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				<title>Re:Camp building info II</title>
				<description><![CDATA[ [quote=arcueid]Troops are hungry? I'd rather ship an oven over there, after all they have enough Kitin pieces to eat! It's similar to crabs, inside is the best flesh![/quote]<br /> hehe.<br /> <br /> i think almost everyone has given up on the event. deliver % is low (0.04% in first day at least), regions cant be treked without full group, killing kitins does not affect the kitin threat level in any way, only way to affect it is swim to greenvale, get the missions (one for each camp), visit some outpost in region (which is full of KotD's hehe) and then run to camp/tower to complete the mission... times 2500 <img src="http://forum.ballisticmystix.net/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> not to mention those 2mil tokens it seemsto require per land.<br /> <br /> digging missions are fun too with all these KotD's everywhere.<br /> <br /> noobs are leaving, vets are doing their daily grind... long live kitins <img src="http://forum.ballisticmystix.net/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 13:29:34]]> GMT</pubDate>
				<author><![CDATA[ karu]]></author>
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				<title>Re:Camp building info II</title>
				<description><![CDATA[ Yep, that's how I see the event too. A major event launched at a minor population. Long live the Kitins!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 13:41:25]]> GMT</pubDate>
				<author><![CDATA[ arcueid]]></author>
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				<title>Re:Camp building info II</title>
				<description><![CDATA[ update...<br /> <br /> delivery % seems to be 0.49% now, 1.5% for reserves, i hope fun things(tm) gonna happen when reserves % (viewable only ingame) gets to 100%<br /> <br /> Report missions does not seem to affect the kitin threat level at all.... hmm.<br /> <br /> First tree camps have lot of packages waiting already, so digging is only needed for 4/5 and 6<br /> <br /> edit: small math error, ~1.5% and not 3% hehe]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 20:47:45]]> GMT</pubDate>
				<author><![CDATA[ karu]]></author>
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				<title>Re:Camp building info II</title>
				<description><![CDATA[ update: getting supplies to 100% does not seems to to a thing. counter starts from 0 again (or so it seems)<br /> <br /> delivery % for web counter is 1.28% atm]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 09:28:16]]> GMT</pubDate>
				<author><![CDATA[ karu]]></author>
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				<title>Re:Camp building info II</title>
				<description><![CDATA[ hmm.. seems that kitin threat can actually go UP too.<br /> <br /> yesterday (for me), first camps got supplies almost to 100% just few people was needed.<br /> today the counter started from 0 again... fine, but what if kitin threat goes up when counter is 0 ? kitin threat invreased around 84.04% for three first camps at least to 90%ish.<br /> <br /> sadly i dont have early data in html, but might be able to save some from the messed up values (theres a hole from 2009-07-03 00:50 to 2009-07-03 10:00... just the interesting bits are missing lol)]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 16:10:54]]> GMT</pubDate>
				<author><![CDATA[ karu]]></author>
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				<title>Re:Camp building info II</title>
				<description><![CDATA[ update..<br /> <br /> yeah, seems that if supplies reach 100%, ~10% is added to "Kitins left around camp" counter (it's increased), 6% is added to kitin repelled counter, supplies goes back to 0% or such (if it was 98% before and turn-in % is 8% like now, then it starts from 6%, so no runs is 'lost' at least).<br /> <br /> still have no idea where the 'Report' missions belong or what they affect]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 08:39:28]]> GMT</pubDate>
				<author><![CDATA[ karu]]></author>
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