The art of harvesting #1
Learn the basics of extracting raw materials.
Extraction of raw materials
To forage for raw materials, you must first place the appropriate tool in your right hand. To do this left-click on the rightmost slot on the Action Bar, then select the desired tool from those available. In this case you will need your Forage Tool.
Now you must find a raw material source to forage for. A source looks like some phosphorescent green bubbles on the ground.
To forage it, left-click on it and then click on the Basic Extraction icon on the Action Bar. Your character will then get to work.
You will see when you select a source that a window with 5 gauges appears. These are the characteristics of the source, characteristics that you will affect by foraging. Let's examine them, starting at the top:
- Source Extraction Time: This is the time remaining before the source returns underground.
- Source Contents: This is the total quantity of raw material present in this place.
- Source Life: When you forage, you damage the source you're working on, when its life reaches 0 you can't extract anything else.
- Extraction Risk: When you forage a source it becomes increasingly unstable, once the gauge reaches 0, the source releases either a toxic cloud or explodes, but this doesn't mean you have to stop extraction.
- Kami Tolerance: Be careful when foraging, the Kamis get angry if too much is harvested in a certain region. If the gauge reaches 0 you will die.
During extraction, a second window appears in which you can see how your work is progressing; the quantity and quality of the raw material you have extracted so far. Once extraction is finished, click on the Take All button that is no longer greyed out, to put the raw materials that you have foraged into your bag.
Each raw material has three main characteristics: Its type, its quality and its origin.
A raw material's type determines its potential uses, in other words, which parts of an item which can be made from it. Let's take an example:an oil material, regardless of its origin, can always be used to make either the explosive part of a projectile, or padding for a piece of armor.
The quality of a raw material will determine the quality of the final item which it will be used to make, and is defined on a double scale:
- a quality scale, the grade, containing five levels: Basic, Fine, Choice, Excellent and Supreme.
- a numbered level scale, from 1 to 250.
The lowest possible quality therefore is level 1 Basic, and the highest is level 250 Supreme. Between these two extremes, all combinations are possible.
The origin of a raw material will determine its properties, and of course, the properties of a raw material will have an effect on the final item. Let's take the example of the oil again: Gulatch oil will enable you to increase the damage caused by ammunition, whereas Pilan oil will enable you to craft lighter ammunition.
Note: Your skill level as a craftsman doesn't limit the type, origin or quality of the raw materials that you can use. However, this same level of skill limits the quality of the item that you'll make. The quality of the created item will be no higher than the quality of the lowest level raw material used.
Well, hi! It's always a pleasure to see a new face, and may I say that I like yours: Aerodynamic profile, sturdy air, soundly fixed on your shoulders, I even like the color. Allow me to introduce myself, Milles Dodoine, Tryker Master, an exceptional forager and great adventurer
So, let me guess... You'd like to see far off and exotic lands, find marvellous lost treasures, save Homins in distress, and all as quickly as possible so you can earn nice sums as a reward that you insist on refusing but that we'll force you to accept, is that it? Great, I love it! Here we go
Let's put aside the far off lands, the Homins in distress and the healthy rewards for now. We're going to start with the easiest task, though it's no less thrilling: Excavating. Extraction is the basis for everything. You'll see, there's nothing easier
You have two arms, a bag and a pickaxe, so you can dive in straight away. And since it's always much more useful to do something than talk about it, you're going to go straight off and find me some raw materials: Fragments of Basic Horny Shell. You won't have to go far, just about 30 meters behind me on the other side of the barriers, there are some deposits. Off you go and don't come back empty handed.
It's a good start, you've managed quite well. Before we move on, you're going to go and see the Harvest Trainer. With him you'll be able to make use of the experience you have gained foraging. Ask him to teach you the Basic Prospecting skill if you don't already have it. Without that we won't get far. Come back and see me once it's done.
The art of harvesting #2
Learn the basics of prospecting for raw materials.
Nothing could be easier than prospecting. You just have to go where you think you might find sources of raw materials and then click on the Basic Prospecting action. This action can take a little time, so be patient.
The prospecting action which you currently have is very basic; the area it covers has a very narrow angle and a very short range. Moreover, this action can only find Basic quality materials.
You will be able to get more powerful prospecting actions, but to do so you'll have to gain experience.
Experience and skill points
It's time for you to convert the experience that you have gained.
You must have noticed that when you complete certain tasks (magic, fighting, crafting or harvesting), you gain experience. When you have gained enough experience in a skill, you move up a level in the that skill. Passage from one level to another is signalled by a shining aura around your character, accompanied by a message. To check how far along your experience and levels are, go to the Actions window (B Key).
Every time that you go up a level, you receive 10 skill points. These skill points can be exchanged for new techniques, powers, or characteristic improvements from a trainer. To see how many skill points you have, consult the Skill Points insert of the Identity window (P Key).
Each trainer is specialised in one of the four main fields of action (magic, fighting, crafting and harvesting), and can only convert skill points in their field. The higher your level in one of those fields, the wider the choice of actions and stanzas that you will be able to train.
Very good, let's move on! Do you think that to find raw materials, all you have to do is go for a walk and keep your eyes peeled? Well you're wrong
Sources which emerge naturally from the ground like those you found are not only rare but also very poor quality, and when I say very poor quality, I'm being polite. No one will do anything with these raw materials, maybe craftsmen who are just starting out, but still. The vast majority of sources are buried deep underground, and it's up to you to bring them to the surface. That's what we call Prospecting
Firstly, you need to know that you don't find raw material sources everywhere. Also, not all sources are of the same quality or contain the same materials. Generally, the better the quality of the source, the harder it is to find. Some aren't even there all the time: They only appear in certain seasons or at certain times of the day; some even depend on the weather. But you're not at that stage yet, so let's not get carried away
Just be aware of the fact that the more developed your Prospecting and Extracting techniques are, the better the quality of the materials that you can harvest. It's time for you try your hand at prospecting. I want you to bring me Basic Caprice Seeds. Look to your right, to the north, do you see the tower perched on top of that little hill? Well you'll be able to find Basic Caprice Seeds around that tower, all you have to do is use your new Prospecting skill. Off you go.
Isn't it incredible what you can do with two hands and two feet...and a pick. If you want you can go and sell what you've gathered, that'll earn you a few dappers.
Let's move on the next stage, I can tell you're dying to know more. For the next lesson, you're going to have to go back and hassle your trainer. Don't worry, I know him, he likes it
Ask him to teach you Prospection for Fine Materials Only, we can't continue the lesson without it. Make the most of it, and ask him about at least one other technique related to Prospecting, such as Accelerated Prospecting or Prospecting Range. If you don't have enough experience, train at extracting raw materials. Come back and see me once you've got all that.
The art of harvesting #3
Learn how to create your own extracting and prospecting actions.
Create Your Own Actions
First of all you should know that an Action, whatever it may be, is made up of Stanzas. Getting an Action from a trainer is equivalent to getting all the Stanzas it's made up of. Once you've got a Stanza it's yours for good: You can't lose it and you can use it as much as you like, even for several simultaneous actions.
With all the Stanzas that you've acquired so far, you're going to be able to start creating your own Actions. Let's look at this together.
In the Action Bar, click on an empty space and choose the New Action option. In the window which has just opened, you will have to choose the type of Action that you want to create, select the Prospecting Plan.
We have the basis of our Action, now it's time to add Options or Stanzas which give your Action new abilities. Click on Add Option and select Search for Better Materials. Make sure that this new Option enables you to look for High Quality Materials, you can change it by clicking on the icon of a yellow star against a grey background.
You can, if you wish, add other Options to your Action by following the same process: Using the Add Option button. Once you have finished setting the limits of your Options, you must balance your Action by adding Credits, using the Add Credit button.
As you can see, the Options Stanzas bring Option Points (in yellow), and the Credits Stanzas bring Credit Points (in green.) For the Action to work, the total number of Credit Points must be equal to or higher than the total number of Option Points.
Credit Stanzas have a negative effect: In this case, the Counterpart Stanza will use up Focus. The higher its level, the more Credit Points it will bring you, and the more Focus it will use.
Once your Action is balanced, you can confirm it by clicking on Learn the Action.
Perfect! Now you know how to extract and prospect raw materials. Apart from that, a good harvester must be able to develop their own extracting and prospecting techniques, and as you'll quickly realize, that's vital. Use all the prospecting techniques that you have learnt to create your own technique
With this technique you'll have to be able to find fine-quality materials, because your next objective will be to bring me back what? Fine-quality raw materials... well done! You'll have to find me Fine Sarina Seeds and Fine Hash Amber, all of them of fine quality. You'll find all of that a couple of hundred metres to the north-east of the camp, use your compass and you should be alright. Right, I've already said too much, it's up to you to cope now! Get to work!
You're a pretty smart disciple, I'm glad to see it. You learn quickly, that's good. Let's continue then, there's no point stopping when we're doing so well. For your next lesson you're going to have to get hold of the 50 m Deposit Tracking technique, unless you have it already. Come back and see me once you have it.
The art of harvesting #4
Learn how to find a deposit of raw materials.
Searching for deposits
The 50 m Deposit Tracking technique enables you to find a raw material deposits in a 50 meter range.
Click on this action once to start tracking. Some text appears giving you the distance between you and the nearest deposit. The direction isn't given, but as you move about you will very quickly see if you are moving away from, or getting closer to the source. To stop the tracking you just have to click on it again.
A Tracking action, like a Prospecting action, can have different options attributed to it. To do this, you have to edit it like you did for your Prospecting action. For example, attach the Prospect for Fine Quality Materials Only option to your Tracking action. The action that you create will only find sources of fine quality materials.
Good, with that you're really going to be able to be independent. Like I told you, you can't find raw materials everywhere, especially not if you're looking for a specific material. Let me give you an example: Imagine you're on an ENORMOUS island, and that somewhere on this island there's a tiny, miniscule, ridiculous little source, and that you, unfortunately, haven't the faintest idea where it is. What do you do
The first method, also known as the Fyros method, consists of shouting, throwing your pick into the ground and then slaughtering some unfortunate passing yubo in order to soothe your rage. The effectiveness of this method is highly debatable
The second method, better known by the name of the method of the homin who's lost their senses, consists of dividing up the island and prospecting every two meters. It's a standard method which, I admit, can have results. But you need to be very patient and very motivated
The third method, or the method of the homin who has finally come to their senses, consists of using the technique that you've just learnt: Deposit Tracking! Simple, fast and effective
Deposit Tracking has nothing to do with Prospecting, this technique won't bring up sources of raw materials up to the surface. It just enables you to find a deposit
It's time to put you to the test. Near to the camp, less than a hundred metres past the barriers, there's a Fine Zun Amber deposit. The deposit isn't very big, but with your new technique you shouldn't have any trouble finding it. So I want you to bring me back a Fine Zun Amber sample. Off you go, and good luck!
Excellent! I was a bit worried that you'd resorted to the Fyros method. But you've obviously managed really well. Given your progress we're going to be able to increase the difficulty of your missions, and start looking for more interesting materials.
The Shattered ruins #1
Go looking for the best raw materials, but be careful of the dangers!
You can edit and change an Extraction action just like you can a Prospecting action. However, the Extraction action has a peculiarity. It requires three stanzas without which it can't function: The Speed stanza, the Quantity stanza and the Quality stanza.
The Speed stanza determines how fast the action is carried out. The higher the extraction Speed, the more material you'll be able to get out of a source in the time available to you.
The Quantity stanza determines the quantity of raw material that you can remove with each pick strike. As with Speed, the higher the extraction Quantity, the more raw materials you'll be able to remove from a source in the time available to you.
The Quality stanza determines the maximum quality of the raw materials that you will be able to harvest. But remember, that a source of raw materials has its own quality limit that can't be exceeded, regardless of the level of your Extraction action. As a general rule, the maximum quality of a source depends on the region in which it's found.
Each of these three effects exists in two forms: Gentle and Harmful. At the same level, a harmful effect will be less costly than a Gentle effect in terms of action points, but will damage the source more quickly.
You will now be able to explore a new region: Shattered Ruins. All around the ruins of the ancient city of Silan, you will be able to find many sources of raw material better than you've been able to extract so far. But it's not just about finding them; you also have to be able to extract them. If you don't have what you need, go and see the trainer, he'll teach you the appropriate technique
Oh, I almost forgot a small detail, nothing major, but it's better that I let you know. There are some nasties in that area that are slightly lacking in the friendliness department: Javings and gingos. If you get too close to them, they won't hesitate to attack you. So unless you've got bulging biceps and something to split skulls with, I advise you to be very careful and to learn how to zigzag between dangerous areas. Or else you can find yourself some brawny escorts to protect you
There you go, that's everything. Now you just have to head over there and find me some lovely, quality materials that'll have your co-harvesters drooling. You'll find everything you need within the ruins of the city of Silan.
Good work. You can keep your loot; do what you want with it.
The Shattered ruins #2
Set off on a treasure hunt by exploring ruins.
Have I already told you about the appalling fate of the city of Silan? No, well it's high time I did. A long time ago, when homin refugees emerged from the Prime Roots... actually, perhaps you don't know why the homins emerged from the Prime Roots, nor why they went there in the first place?
Okay, let's start at the beginning. A very, very long time ago, homins were living quite happily when those big-muscled, tiny-brained Fyros had the bright idea of going and fiddling about in the bowels of Atys. To tell the truth, I don't really know what they were looking for, but I know what they found: The worst plague we've ever known, the Kitin. The Kitin, a pretty bloodthirsty bunch of creatures, didn't really feel like making the homins their friends, so hordes of them surged out of the depths of Atys, through the hole opened up by the Fyros
That's when things started to get serious. The homins were relentlessly tracked and slaughtered by the Kitin. The survivors fled to the Prime Roots and hid. Many of them continued to perish. The homins survived as best they could for years until the day they discovered the new lands, far from those they had fled. The first land they emerged onto was this island
Since then, a continuous stream of refugees has followed in their footsteps. When the Matis arrived here they were in a hurry to build a new city. Of course, as it's in their nature to want to do more than everyone else and quicker, they tried to install a system that would bring them large quantities of raw materials, without them having to lift a finger. That's when they had the brilliant idea of transforming plants into natural extractors, a brilliant idea which turned against them, and turned their city into ruins
A rather tragic story, which to tell the truth, makes me laugh more than cry. The Matis are crazy; they think they're better and more intelligent than everyone else. Most of them still can't admit that their experiment was a mistake. Furthermore, in the past the Matis enslaved my people. So I wouldn't give them the honor of pitying the terrible fate of their city
For them it's a tragedy, for me it's a windfall because those ruins are still overflowing with forgotten treasures. So it's time for you to give treasure hunting a go, you'll see, nothing is more exciting. Go and nose around in the ruins and steal everything you can.
What a magnificent item! I must admit that the Matis are really skilled at crafts. It deserves a good reward. Take this.
The shattered ruins #3
Explore the tower of the High Syndic.
Excellent, we're going to continue exploring the rest of Silan. There are still lots of things to steal from those traitorous Matis. Let's not deprive ourselves. This time I'd like you to be our scout. When Silan was still habitable, a big tower dominated the city: the Throne Room. That's where the Matis high powers handed down their judgements. To tell the truth, I don't really care what they did there, but I reckon that a building like that must have contained some pretty nice treasures, and that now that's very interesting
And where you've got treasures, you've got pillaging. However, I don't really know what remains of the tower. With a bit of luck the foundations have held up, meaning not everything has been buried. The tower, or at least what remains of it, is to the north of the city. Go there to see what kind of condition it's in, and then come back and report to me. But be careful, it's a dangerous area.
Dappers, lots of dappers! We'll be able to fill our pockets with dappers. What marvellous news! You've done a good job. Thank you, thank you Jena, and thank you to the Matis for all the beautiful treasures that we'll be able to gather. There's no job better than that of an explorer, and no job more lucrative either.
The merry harvester #1
Gather specific materials in a dangerous area.
You have more than proved yourself, and that's a good thing. I've got more than enough motivated beginner explorers, more than I know what to do with really. The problem is that I need someone competent. In fact, that's not really a problem since you're exactly what I'm looking for
I've already told you about Silan and the work the Matis carried out on plants. Actually, we also carried out experiments on plants that we brought from far away. The difference between us and the Matis, is that we had the presence of mind not to do it on our doorstep. We carried out our experiments on an isolated island to the north-west of here
We ran into a problem too: Our experimentation ground was invaded by crays. So it's difficult for us to get there now. I'm going to ask you to go there and get samples of our work: Plain Dead Leaves, and I know that you'll be more than happy to help. Thank you, thank you so much
Perhaps you're thinking that this mission is going to be dangerous because of the presence of crays. Don't worry, as long as you don't provoke them the crays won't attack you. That said, I've got a bit of advice for you which could save you a lot of trouble. If you should be attacked by a cray, jump into the water, you can be sure that they won't follow you
Furthermore, there's a technique that you can get from your trainer that's called Speeding Up Power and which makes you run very, very fast - it could be very useful to you. Off you go now, good luck, try and come back in one piece!
Not only did you find the Plain Dead Leaves, but you also came back in one piece. Honestly, I didn't think you'd be crazy enough to go there. I think that Jena must be keeping an eye on you.
The merry harvester #2
Go and pollute the Goo spots.
Have you noticed the presence of a group of bandits in the north of our little island? They're the Chlorogoos, they're absolutely nuts. They infect plants like slaveni or cratcha with Goo, and then they harvest the results and inject themselves with it during terrifying rituals! In case you didn't know, the Goo is an evil which is contaminating Atys. It progresses slowly but we can't stop it. These bandits, the Chlorogoos, are ruining the region, they attack anyone who has the bad idea of venturing there, they're a real menace. Furthermore, they infect the unfortunates they take prisoner with their damned drug. I won't tell you what kind of state they end up in
Anyway, I don't think we'd be able to take them on in a fight, but I do know a way of ruining their lives. And I'm giving this mission to you... what an honor! You have to find Goo spots near their camp and then pour on a little bit of our concoction: It's a product we use to dry out our mixtures. Just a few drops are enough to pollute the Goo. So do me favor and use up this whole flask, they shouldn't be able to use their drug any more.
It worked? Amazing!! It's probably not enough to rid us of them, but at least imagining them faced with unusable Goo gives me a good laugh
You've done a lot for us Trykers, and it's been an immense pleasure for me to work with you and teach you what I know. Accept this modest gift as a thank you for all your efforts, it's the least I can do for you
This is where we part ways, but I'm not worried about you, I think you'll make an excellent harvester. Don't lose your curiosity or your courage and you'll go far. Right, that's enough of the heart-breaking goodbyes or else I'll be in tears again. Go on, off you go
Oh, I forgot, you should go and see the Karavan, they're sure to have some interesting missions for you.