Dew Drops
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Situated on the continent of Aeden Aqueous to the north of Fairhaven, Dew Drops was the second region of Liberty Lake Isle to be explored and secured by the Trykers from the few dangerous kitins that began to popullate there. It was the great sage, Rigan MacDarrell, who named the isle after the water crystals that twinkle in the morning light as a reminder of the importance of water. According to folklore these dew drops are tears that fall from the stars to remind hominkind of the fragility of life on Atys. The air is particularly lipid here with a soft breeze picking up just enough to polish the stars in the night sky.
The region is void of tribes and outposts making it an ideal training ground for the apprentice Tryker to forge his or her arms. Indeed, far away from civilzed Fairhaven and its vicinity, the fauna of Dew Drops is more dangerous and includes cloppers, ragus, caprynis, gnoofs, yber birds and izam birds. The stinga is the sole intelligent plant of the region. The only kitins left after the eradication plan put into place by Rigan Mac Darrell, with help from Karavan guardians, are the kipee and the flying Kizoar, both harmless if left alone and useful for the quality of their raw materials.
Two tunnels give access to the isle of Winds of Muse.
A Karavan alter will be found in the southwest of the region. The Kamis have not invested the area.
- Tasks
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Ba'Arppy Breggan
Ba'arppy Breggan needs someone to study the predators of Dew DropsBa'Arppy Breggan
Ba'arppy Breggan needs someone to locate the herbivores of Dew DropsBa'Arppy Diksan
Ba'arppy Diksan wants a medium-sized parcel taken to Winds of MuseBa'Arppy Diksan
Deliver some medicine to Winds of Muse
- Rite mission
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Ba'Dughan Lipsie
Discovering new areas in Dew Drops